Team: Yi Wang (Unity Programming, Game Art, Technical Art, Physical Computing)
Role: Unity Programming, Lead Phsical Computing, Video Editing, Game UI



Game Arcade
Made with: Unity3D, Illustrator, Figma | Glooves





いらっしゃいませ! Welcome to our sushi bar, where our cat chefs are ready to whisk you into a world of whisker-licking delights! No need for skepticism – these foodies are sushi experts on a mission to delight your taste buds. Clear some room in your belly, brace for a feast, and watch as our dishes, faster than our cat chefs, arrive right in front of you. Sit back, relax, and enjoy the paw-sitively delightful feast ahead!




Concept Statement


"Sushi Paw" is an immersive 3D multiplayer competitive game that places players in the role of skilled sushi chefs, tasked with satisfying the hungry customers in a cozy sushi bar setting. The gaming experience go beyond traditional input methods by using customized wearable controllers that respond to players' hand gestures, mirroring the intricacies of real-world sushi preparation.

In this virtual kitchen, players take turns crafting their culinary masterpieces, utilizing a series of assigned hand gestures to simulate the sushi-making process. Following the creation of their sushi and accompanying sides, players will launch their dishes toward awaiting customers by shooting them onto the table. Precision is key, as the proximity of the sushi to the customer's side directly impacts the player's score. The game introduces an element of strategy, as each sushi and side combination boasts unique features that intricately influence one another.

"Sushi Paw" not only challenges players to achieve high scores through skillful execution but also encourages strategic thinking as they aim to outscore opponents. The goal is to seamlessly blend the physicality of real-world gestures with the dynamic and interactive elements of digital sushi making, offering a novel and entertaining experience within a competitive multiplayer setting.




Introduction







Game Design Process







Game Programming







Physical Computing







Playtest





Pop-up Arcade @Wonderville (Feb 22, 2024)